Roundup for CHINICT 2009 Day One
In last three months, I haven’t updated any post in this blog due to my busy day job. But after attending today’s CHINICT event, I decided to write down something.
Most of the following information can be found on Twitter, mainly by @davidatsg, @sioksiok and @DavidFeng. You can also search #CHINICT in Twitter.
- Kaixin001.com now has 27m registered users, and 8m daily active users, their average stay time on the site is 1 hour. Actually, I know many users keep on checking Kaixin001.com from time to time during their working hour. Kaixin001.com has no timetable for an open platform. And it seems they don’t need it now, since I heard the rumor that they can charge several million RMB for a big marketing campaign related to apps.
- Dangdang, so called China’s Amazon, when its 10th anniversary is coming, start to make profit in this year, and they believe it is sustainable.
- 360quan.com, a SNS mainly targeting users born in late 80’s and 90’s, will start an open platform very soon, and offer a better revenue sharing deal with developers. And it has about 500k daily active users now.
- Now over ten thousand websites has installed UCenter Home to build their own SNS sites. Even Linkist.com, one of the earliest business SNS site in China, relaunched its service recently which is based on UCenter Home now. Comsenz also plans to help those small SNS sites to monetize the sites by longtail advertising and micro-payment premium service on its Manyou open platform.
- Among 300 million Internet users in China, 210 millions use online videos, and 140 million go to Youku.com, according to Victor Koo, founder and CEO of Youku.com. Now Youku’s monthly revenues, mainly by advertising, is already 10 million, so it is easy to reach their goal for this year: RMB 100 million. Youku has launched a 3G version on May 17th, but they don’t expect it become significant till 2010. But mobile platform offers an opportunity for subscription-based business model.
- 6.cn said they are the only profitable video sharing site in China, because they focus on game community, and 70% of their revenue comes from game advertisers. Game operators also feed them video content. They cleaned up all movie content in late 2008. Cost reduction makes them profitable.
- UUSee make 80% of their revenue from ads, and the rest from value-added service. They offers fee-based HD content. Their p2p technology helps to reduce costs.
- YeePay says cash on payment still rules in China, however, online gaming, airline tickets and travel are major drivers of epayment. Epayment helps establish trust and credit system in China, and transform economy from manufacture-based society.
4 Responses to “Roundup for CHINICT 2009 Day One”
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Tangos,
Thanks for this summary. I regret missing the event and really appreciate your blogging it.
@elliottng
Hey Tango, I was reading the data you provded in this post about Kaixin001 and Youku, I know people crazy about them but still unbelievable! where did you get these data from, I would like to have a closer look. thanks!
hi, welcome back!
Thought u had abandoned here. Glad that you’re back.